![]() ![]() Exploit: Corrected an exploit that allowed players on the same team to trade cities back and forth to generate endless City Strikes.Exploit: Corrected an exploit that allowed players on the same team to trade cities back and forth to auto-heal it.Found and corrected additional causes of Out-of-Sync.Host can now kick players from the staging room when loading a save (if a player cannot return to a game, the game can now be continued by the rest of the players).Lobby improvements: We now display game details in the lobby list (players in each game, map size, map type, DLC required, etc.).Multiplayer now using the same AI move caching as single player, improving turn-times significantly.Significant improvements to Hot-Join stability.Significant improvements to general multiplayer stability.Civilization 5 patch 1.0.1.511 has been released for Christmas 2011. ![]()
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